

It’s ugly, and a woefully clear indication that little effort has been made to move this from touch-screen-based interfaces.
TENGAMI PC GAME WINDOWS
(Even with “Hints” to off in the options leaves these imagination-removing circles in the game.) This isn’t helped by two and a half years having not proved long enough to add an in-game cursor, instead leaving you with your native Windows pointer, flitted about the screen and turning to a hyperlink hand when you can interact.

Where popping up is required, the game fails to conceive a way to communicate these possibilities without bloody great pulsating circles all over the screen, leaving you with the gaming choice of clicking where it tells you to, or walking off and making coffee. Paths can be created by folding down sections of stairways to adjust levels, mixing and matching until you can make progress. The few puzzles that do use the pop-up formula show how nicely it could have worked. Solutions that do not embrace the pop-up creation at all. Or it just descends to rotating circles or counting symbols. Get a missing piece of a glyph by pulling tabs to raise and lower the water level in a well. Put some wolves to sleep by tinkling wind chimes, by pulling at tabs. Where every other puzzle adventure might have levers to pull, Tengami has tabs to pull. Sadly, it seems that it is my brain thinking of these ideas, as the game opts for primarily generic puzzling that mostly ignores the format. And given the concept, my brain immediately fizzled with the potential of unique puzzles presented by the format, where turning pages, pulling tabs and manipulating scenery could allow you to amend the environment to complete challenges. Presented as an impossible pop-up book, you move a paper character through pretty scenery, with nebulous aims of reaching glowy lights, and an ultimate goal of collecting flowers to rejuvenate a sad-looking wintry tree.
TENGAMI PC GAME HOW TO
(Although there are flaws with the PC port.) The biggest issue here is this is a game that never figured out how to be itself. The key flaws aren’t with the PC port, however. I’m not even vaguely sure what was done to the game, beyond perhaps improving resolutions, since.

A hefty two and a half years on, our wish is finally granted, and Tengami has made its way onto Steam. The Indicade nominated puzzle adventure is immediately eye-catching, thanks to its Japanese pop-up book design, and took naturally to the iPad’s smooth-screened finger-tapping home. Since 2012 we’ve been keen to see Tengami on PC.
